But it still feels you're building the same deck. you can have some cards giving bonuses on Expend in Negotiations or Improvise in combat). There are many cards that suit both strategies or spice up them in some way (e.g. It's a bigger problem in Brawl where the final boss can be immune to bleed, but in normal mode, you meet plenty of robots too, and the final boss can summon them. Bleed just doesn't work on some types of enemies. And in case of combat, you have Combo and Bleed. So I think the choice is good, but it's just 2 ways to go. Negotiations are either about diplomacy or hostility, and this choice is closely connected to your quest choices and specific negotiations. It quickly becomes apparent that with Sal you don't have many ways to build your decks. But I'm starting to think that in the case of Griftlands it's true, at least with Sal. Usually when you think a deckbuilder game relies on luck too much it's a sign of you not getting the game. Rinkles fucked around with this message at 23:38 on Jun 21, 2021 It was hard not to win on the first turn.Į:the card is Disregard, and I also had a few damage on discard cardsĮ2:looks like there isn't a graft that lets you draw whenever you discard a card. It didn't matter that a lot of my deck wasn't great. Plus the draw 4 discard 4 at start to help me find the wheels. Then I found the graft that deals damage per card discarded, and for overkill, also the graft that draws you a card whenever you discarded a card. ![]() One of my favorite decks started out really clunky (this is when I didn't know Rook had access to a card remover), but I knew a free wheel of fortune (MTG card where you dump your hand and draw seven) was a powerful effect, and I had picked up two. Sab Sabbington fucked around with this message at 19:30 on Jun 21, 2021 Destroying your own arguments as a deck archetype has so many interesting and fun synergies, though I haven't found very many grafts that elevate it from Good to Hilarious or even What The gently caress like some battle decks can get. This is also my favorite kind of negotiation deck by far, save for MAYBE machine-gun coin flipping or some of the absolutely Busted(TM) poo poo you can do with Influence on Sal. Wanna try something similar but with Hot Air Balloons instead. Also had the Graft that heals you for your starting hand's cost (though it nearly killed me since it damages you for your starting hand's cost prior to its upgrade), so the blowback from destroying my Renown didn't hurt. ![]() Made a Powder Keg deck, drafted as few cards as possible, and then just repeatedly created and duplicated and destroyed Powder Kegs.
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